OverTime

The year is 1997, you work an office job for a tech company known as A&D. You notice one of your co-workers, John, has been showing up late for the past couple of days, looking tired and paranoid. Today was different, he didn't show up at all. He didn’t call in sick, he didn’t quit, no one knows where he went and why he never showed. You were supposed to finish your project together and now you don't know what to do. You decide to stay at the office after hours to look through John’s stuff to find his files. But instead you discover something much more sinister. . .

Created by Mar McCullough and Nhi Duong for Art 488: Interaction Design III at California Polytechnic State University.


Instructions

  • Each room is locked, find clues and solve puzzles to continue. Click on top arrows to navigate through rooms.
  • Basic Point-and-Click game mechanics: Click on objects to interact. Some objects may require multiple interactions/steps.
  • Objects that glow yellow on hover are clickable. Cursor will also change color. Click to zoom in/inspect object or change views.
  • When cursor appears as a back arrow, clicking will return to previous screen.
  • Dialogue can give hints to players or simply move the story along.
Updated 6 hours ago
Published 3 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
Authorsmarbles170, yummy tomato
GenrePuzzle
Tags2D, Atmospheric, Indie, Mystery, Point & Click, Retro
Average sessionA few minutes
InputsKeyboard, Mouse
ContentNo generative AI was used

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